Hear what it's like to cover Android news from some of the best journalists out there. At this panel you'll get the inside scoop on what it's like day to day, learn the right way to pitch an Android journalist (even if you're an indie developer) and find out how they get all the secret info first (well, maybe not the secret info stuff).
Florence is a technology journalist based in the San Francisco Bay Area. She covers Android smartphones and tablets and its various forks for PCWorld and Greenbot. She's also written about a variety of other tech-related things for Ars Technica, Maximum PC, Mac|Life, PC Gamer, and Nintendo Power.
Andrew is the Senior Products Editor at Ars Technica, a position which fuels his love of anything with buttons and a screen. He began writing about IT, software, gadgets, and other topics for Ars in March of 2012. He received his bachelor’s degree in Classics from Kenyon College in Gambier, Ohio, and is a reformed IT professional with over five years of experience in the field. Andrew's work has appeared on Charge Shot!!! and AnandTech, and when off-duty he enjoys gaming, reading, good TV, bad movies, and cold IPAs. He also co-hosts a weekly book podcast called Overdue.
Michael Fisher has followed the world of mobile technology for over fifteen years as hobbyist, retailer, and reviewer. He currently reviews most of the shiny new mobile technology that passes through Pocketnow's labs, fulfilling a lifelong dream of playing with toys for a living. (While Pocketnow covers all mobile platforms, Michael spends most of his time with Android devices.)
He loves talking about smartphones, smart watches, tablets, interesting apps and weird accessories ... in about that order.
I'm Liam Spradlin, a visual designer working on the web, iOS, and Android. In the past few years I've worked in both agency and freelance contexts with clients including GE Appliance, the National MS Society, and a number of independent developers with apps like Nova Launcher, AllCast, and Today Calendar, creating compelling interfaces, experiences, print layouts, and visual assets. My approach with any design, whether it's a brand new product yet to be shaped, or an existing one with millions of users, is to figure out the essentials - what does it do? What does the audience expect? How can we best facilitate the former and satisfy the latter? I like to explore areas where designs can delight their audiences in invisible ways, and I think there are tons of these opportunities in modern design, especially on mobile devices. My main hobby is also my work - whether it's typography, interface, or illustration, most of my free time is spent designing. Outside of that, I'm a freelance photographer (most recently shooting the Kentucky Derby for Churchill Downs), a writer, and - occasionally - a glass blower.